The frontkick animation is slightly slow and has extra frames. This is because Human Grunts armed with shotguns make their first appearance in the chapter On A Rail and the demo ends before the player reaches that chapter.įor some reason, the victorydance animation is a slowed down duplicated reload animation. Human Grunts do not use the Shotgun, and don't even have it in their model file. The Gas mask texture is significantly different from that of the final game, it is nearly identical to the one used by the friendly Human Grunts in Half-Life: Opposing Force. Human Grunts only have the white gas mask head and the beret heads in Day One. The animations and the textures are all contained in the model itself, the final game splits them up into groups. The Backpack texture is less pixelated and has noticeable pouches/pockets. In Day One, the Human Grunt model uses textures of high quality compared to the final game version. This can cause some issues, such as during the first Human Grunt the player encounters. This "illiteracy" is further corroborated by the lack of an apostrophe indicating property ( Breens instead of Breen's).Generally, Human Grunts are more interested in killing the player than killing scientists. The title is all in capital letters, so it is fair to say that it was meant to look like as if the capital letters were done by holding down 'Shift' and the '.' was written with the 'Shift' key still pressed, making it a '>'.
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